To attune to this black grape-size seed you must swallow it. Over the course of 1 week a series of wooden growths protrude from your back along your spine. Several of these grow into four limber wooden appendages. As an attack action you can make a melee attack with one of these limbs as if you are proficient, using either your Strength or Dexterity modifier. On a hit it deals 2d6 plus either your Strength or Dexterity modifier Piercing damage. This damage counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. If you are able to make multiple attacks with the Attack action, this attack replaces one of them. These limbs automatically regrow 1 minute after being seriously damaged or removed, and are each able to hold objects weighing up to 30 pounds. Additionally, you have a climbing speed equal to half your...
This 1 inch cube appears to be made of solid gold, yet is hard as diamond, and is unusually heavy even for gold, weighing in at 3 pounds. As an action you can speak the command word to activate it casting
This crystal orb is filled with water and has no visible opening but is covered in magic runes. If you learn the proper command word from the runes you can speak the command word to allow the water to permeate the orb and create one of two effects.
- The water coalesces around you like a coating of mucus. You are able to breathe as normal but are completely covered with 1 inch barrier of magical water for 1 minute. Fire is unable to pass through the barrier but all other effects and objects are. While the barrier is active you are considered immune to fire damage.
- The water forms a 20 foot square wall that is 1 inch thick, oriented as you choose. This wall remains for 1 minute and fire damage is halved if the fire effect passes through the wall to reach its target. In addition, beings...
This pebble appears as normal on first inspection. On closer inspection it seems as if it has excruciating detail, each little crevice and crack smaller than normal. Typically 3d6+2 Tiny Boulders are found together in a small leather pouch. As an action you can throw it 30 feet or sling it 60 feet. When the pebble strikes a surface or is crushed it rapidly expands into a large boulder. Each creature within a 5 foot radius must make a DC 15 Dexterity saving throw or take 6d10 bludgeoning damage, half on a successful save.
This wooden whistle hangs from a thick twine and when blown does not produce the expected high shrill.
As a bonus action you can blow through the whistle, seizing the air and compelling it to create one of the following effects.
- One Medium or smaller creature within 30 feet must succeed on a Strength saving throw or be pushed up to 10 feet away from you.
- You create a small orb of air capable of moving one object that is neither held nor carried within 30 feet and that weighs no more than 15 pounds. The object is pushed up to 20 feet away from you, but is not pushed with enough force to cause damage.
- You blow downwards doubling your high jump and reducing any fall damage taken by half until the start of your next turn.
This necklace has a pendant of jade with the bronze semblance of a tree entwined around it. It has 3 charges and you regain all expended charges each day at dawn. As a bonus action you can expend a charge to enter a tree within 5 feet of you. When you enter the tree you instantly know the location of all other trees of the same kind within 30 feet and, as part of the bonus action used to enter the tree, can either pass into one of those trees or step out of the tree you’re in. You can then appear in a spot of your choice within 5 feet of the same tree or a tree of the same type within 30 feet. Both trees must be living and at least the same size as you. You must end your turn outside a tree.
This rawhide necklace has three hands carved from malachite hung between onyx beads. While attuned to this item you are able to cast
This box contains 15 black ivory cards. The deck contains 3 cards each of Spiked Gauntlet, Hand of Death, and Stone Fist as well as 6 Strong Hand cards. You may randomly draw a card as an action or bonus action and throw it into the air, forming a floating disembodied hand depending on the card. Each hand lasts 1 hour, until dismissed as an action, or otherwise specified. When their time runs out or they are dismissed their respective card reappears in the deck. These hands move with you, slowly floating around you waiting for commands, and can move up to 30 feet from you. These hands can manipulate objects, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial, but can not activate magical items. When a hand makes an attack it does so with...
This amulet is a tiny book carved from bloodstone, the title is written in an incomprehensible language. Once per day while wearing the amulet you can activate it and choose any language that you have heard spoken before. While the amulet is active it repeats the literal meaning of everything you say in the language you chose.
This amulet is a tiny book carved from black opal and the title is written in an incomprehensible language. Once per day while wearing the amulet you can activate it and choose any language that you have heard spoken before. While the amulet is active it repeats the literal meaning of everything said, within hearing range, in the chosen language in common.