Scroll of Waterbreathingscroll, common

When unrolled underwater this scroll quickly re-rolls itself before morphing into to a slender bamboo shoot about 5 feet long. It is hollow, and while very narrow the user will find they can breathe through it perfectly. The scroll will remain in this form for the next hour during which for all intents and purposes it is a length of bamboo. At the end of the hour it will collapse into a soggy sheet of parchment.

scroll
common
2019-02-26*
#10
Extract of Coldpotion, uncommon

This angularly carved crystal vial holds a thin light blue liquid. The crystal vial feels chilled to the touch and when let sit for long periods of time it forms crystals throughout the liquid that quickly dissipate when disturbed again. When it’s poured out of its container or shattered it steams and hisses as it freezes any inanimate object or liquid it touches. As it pools on the ground it forms a 10 foot square patch of smooth ice. Any creature that crosses this patch of ice must make a DC 12 dexterity check or end their turn and fall prone. It begins to melt after 1 minute. If it is consumed, the creature must make a DC 14 constitution check unless they are immune to cold damage. On a failure they take 3d6 cold damage and are Paralyzed for 1 minute, they may repeat this saving throw at the end of each turn. On a success they take half damage and are not paralyzed.

potion
thrown, consumable
uncommon
2016-06-14
#11
Watch of Timelessnesswondrous, common

This monotone pocket watch is mesmerizing to a fault. It’s somehow cheering though, and as a bonus action you can pull it out to check the time, gaining an extra spring in your step and a +10 bonus to your movement speed for the next minute.

Any creature who checks the time on this watch is momentarily disoriented. They are unable to read a map or discern cardinal directions for the next minute, making it very easy for them to become lost.

wondrous
common
Yes
2021-04-10*
#9
Scroll of the Rodscroll, common

When this light gray parchment scroll is rolled tightly and bent over the knee it quickly stiffens as its color shifts to the look of cast iron. Over the next few seconds it elongates to a 4 foot rod that is as straight as an arrow. The rod is about two fingers wide, and feels like parchment but has all the properties of iron. It weighs 4 pounds and can support up to 400 pounds. The scroll will remain in this form for the next hour. At the end of one hour it will shrink down its previous size but will keep its metalic properties.

scroll
common
2019-02-26*
#6
Scroll of Light Spawningscroll, common

This scroll appears to be a summoning spell to anyone who is not familiar with this scroll. If this scroll is activated it crumples itself and begins to inflate until it resembles a paper lantern. It then floats at head height an arms length behind the creature that activated it, casting light out to 15 feet. The scroll remains in this form for the next 8 hours or until it is damaged. When the 8 hours are up or it is damaged it sets alight and burns to ash. If it is put out it continues to dim until the light extinguishes completely and falls to the ground.

scroll
common
2019-02-26*
#7
Scroll of Magic Armorscroll, common

When you unroll this parchment scroll it grows in size and thickness until it is an inch width thick and long enough to encircle you, floating in place for a moment as purple glyphs are pulled towards it. When it becomes saturated with glyphs it flies towards you and attempts to attach itself. You can attempt to resist it with a Strength check (DC 14), or dodge it with a Dexterity(Acrobatics) check (DC 18).

On a failure, or if you are willing, it cinches around your abdomen and the glyphs begin circling your body. While wearing the scroll you have advantage on saves against spells targeting only you. The scroll crumbles to dust after 1 hour or the next time you take Lightning damage.

While wearing the scroll you have a 10 foot penalty to your movement and can not take it off until it is destroyed or Remove Curse is cast on it.

scroll
common
Yes
2021-04-10*
#8
Gauntlets of the Glacierwondrous, rare (requires attunement)

These bulky leather gloves are decorated with a white filigree and are chill to the touch. If you grapple a creature with both hands while you are wearing these gloves that creature takes 1d6 cold damage each turn until they are no longer grappled. If they break the grapple they must roll a Constitution saving throw equal to 8 + your proficiency bonus. On a failure they are Restrained by ice until the beginning of their next turn.

wondrous
armor, gloves
rare
Yes
2018-10-23*
#1
Spear of the Snowweapon(spear), rare

This spear has an uncommonly large head with a blueish hue and an intricate etching of a winter landscape across it. When thrown it creates a billowing cloud of snowflakes in a 10-foot radius from the point it strikes that heavily obscures the area until the end of your next turn.

Additionally, as an action you can drive the spear into the ground, creating a 15-foot radius of frost and ice. Stagnant and slow moving water within this area is also frozen, and any nonmagical fires are extinguished. This area remains frozen and is considered difficult terrain until the beginning of the turn after you remove the spear from the ground.

weapon
spear
rare
2017-10-23*
#3
Frozen Fangweapon(dagger), uncommon

This dagger has a blade of pure unbreaking ice on a hilt of cold steel. Its jagged edge is only further accentuated by the shards protruding from it. There are 6 large shards and on each successful attack one lodges itself within the target. For each shard stuck in the target it takes 1d4 cold damage at the start of its turn. The shards can be removed as action but they melt within 10 minutes once detached from the dagger and cannot be re-attached. All expended shards regenerate at dawn.

weapon
dagger
uncommon
2015-12-29
#2
Permafrost Platearmor(half plate, plate), very rare (requires attunement)

This pale armor is frigid to the touch, and even in the warmest weather has a thin layer of frost over it. The wearer must endure wearing the cold plate for an entire hour to attune to it. You have a +1 bonus to AC while wearing this armor. Additionally, you have resistance to cold damage, and are unaffected by temperatures as low as -40. A chilly draft follows you wherever you go and while you are conscious any hostile creature that ends their turn within 5 feet of you takes 1d10 cold damage.

armor
half plate, plate
very rare
Yes
2019-12-20*
#5
Frostwall Guardarmor(shield), rare (requires attunement)

This pure white kiteshield is emblazoned with blue fractals along its edges. It is said it was forged from the scales of a white dragon to defend an ancient dwarven city, but has since lost much of its power. This shield has 10 charges and regains 1d8 + 2 expended charges each day at dawn.

As an action, you can hold the shield aloft and speak its command word, expending a number of charges. As you do so an icy blast comes forth from the shield casting Wall of Ice and forming a total number of 10-foot-square panels equal to the charges spent. Additionally, while attuned with this shield you can sense incoming snow storms, and always know if there is a white dragon within 1 mile of you.

armor
shield
rare
Yes
2021-03-02*
#4