Whirlwind Halberd weapon(halberd), very rare (requires attunement)

This halberd’s angular head is made from a glistening bronze, and its handle is carved out of light ash. This item has 4 charges, and regains all expended charges each day at dawn, or when exposed to a natural sandstorm.
As an action you can expend a charge and sweep the halberd across the ground to create a 30-foot-radius sphere of thick whirling sand centered on you. This cloud of sand spreads around corners, and its area is heavily obscured for all creatures except you. The cloud lingers in the air for the next minute or until a strong wind disperses it. Each creature, except yourself, that is completely within the cloud at the start of its turn must make a Constitution saving throw DC 13. On a failed save, the creature spends its action that turn coughing and can not speak. This save is made with disadvantage if you are in a desert or an area that is primarily sand, however, creatures that don’t need to breathe automatically succeed this saving throw.

While you are holding the halberd you can cast the Mold Earth cantrip and you can have up to 8 of its non-instantaneous effects active at a time. Additionally, for the sake of any spells or cantrips you know, including Mold Earth, sand is now treated as dirt.

Type: Weapon, very rare (major)
Subtype(s): halberd
School: Conjuration
Cost: 50,000 gp38,000 sp
Item Created: 2020-11-21
Last Updated: 2021-03-13
Item #: 321