This wooden chest is one foot on each side and has a simple clasped lid. The Stage of the Mime has 3 charges, and weighs 4 pounds. As an action you can open the chest, expending a charge. When the chest is opened it becomes spectral and unfolds into a small ghostly stage on the ground, creating a 20 foot radius zone of silence, centered on the location the box was opened. This zone of silence lasts 1 minute and while within this zone of silence you have advantage to all performance checks that are not considered an attack. At the end of 1 minute the stage disappears leaving the, no longer spectral, chest in its place. The Stage of the Mime regains 1d4-1 charges each day at dawn.
This blade has a blue finish to it’s cutting edge, and to any creature on the Ethereal Plane it appears glaringly bright.
While holding this weapon you are able to perceive creatures on the Ethereal Plane as a faint blue specter of their true appearance.
Additionally, this weapon can affect creatures on the Ethereal Plane, such as ghosts. When you make an attack against a creature on the Ethereal Plane using this weapon you score a critical hit on a roll of 18 or higher.
These soft leather shoes don’t appear special in any way until you see the soles. The soles of these shoes are littered in runes written in complicated interlocking patterns.
While wearing these slippers you can not be tracked except by magical means. You leave no tracks or sign of your passage, no matter the terrain, and your tread is completely silent, even through things such as dry leaves or snow.
Additionally, as an action, you can activate the slippers to cast

This staff has a cluster of eyeballs attached to it which have been preserved using
Unrelenting Gaze
As an action you can activate this staff, causing the eyes to open. When you do so choose an outlined undead within 120 feet of you, or a creature you can see within 60 feet of you. The target creature must make a DC 16 Wisdom saving throw. On a failed saving throw it takes 3d8 psychic damage and is Frightened of you until the end of its next turn. If the creature is an undead it is Stunned until the end of its next turn instead of Frightened. On a successful saving throw the creature is not affected.
This spear is perfectly balanced, it’s shaft made from solid oak, and the tip gleams in the faintest of light. On a successful attack you can choose to deal either Piercing or Radiant damage and on a critical hit it deals an additional 2d6 Radiant damage. While attuned with this spear it has the property Thrown (60/180). If you throw and miss it immediately returns to your hand, but on a successful attack it returns at the beginning of your next turn. Additionally, you score a critical hit on a roll of 16 or higher when throwing this spear. This spear can not be broken except by a deity or avatar of a deity.
Eyes of Odin
Each of your eyes is able to see things you weren’t able to before by closing the other. If you look through your left eye you are able to read all written languages, and if you look through your right eye you can see ethereal and invisible creatures up to 60 feet away.
Curse. When you attune to this weapon you are wracked with immense pain in your right eye and when you are finally able to open it a void filled with stars gazes back from within your socket. When you look through your right eye you see everything as if viewing it from the Ethereal Plane. Your eye can not be restored except by intervention of a deity, but in return you keep the Eye of Odin feature even after un-attuning from this weapon.
This ball of golden thread glimmers in the light and while you are holding it you always know which direction is north. If you tie this thread tightly around an object the thread becomes anchored. When you do this the knot around the anchor, and end of the thread, vanish as if dissolving into thin air. As the ball of thread moves away from the anchor it continues to unravel as if securely fastened, but after a few inches the thread fades into nothing and can not be touched and can not be seen except with Truesight. This ball of thread never runs out as long as you are on the same plane of existence as the anchor. When you quickly yank three times on the ball of thread it activates and becomes taut. When it is activated all thread within 10 feet of the ball of thread becomes visible but still can not be touched, allowing you to trace it back to the anchor, no matter how far it may be. This thread can only be cut with a silvered weapon or by going to another plane of existence but immediately breaks if the anchor is moved more than 5 feet after the thread is tied. If broken or cut, all unwound thread immediately disintegrates. This thread can only be anchored to one object at a time, and after being activated, cut, or broken, can not be used again for 3d12 days.
This greatsword has a blade of folded steel that shimmers in the light and a hilt adorned with pearl inlays. When you attune to it you feel a faint presence touch your mind and you hear a whisper through your thoughts. The sword can telepathically communicate with anyone touching it, but it seems far away and is barely audible. It asks you for souls, it does not care of what or whom, to be sent to the ethereal plane. Or in simpler terms, for you to kill.
Bloody Displacement
Every time you draw blood with this sword you can feel it’s satisfaction. When you successfully hit a creature with this sword you may teleport up to 10 feet, and when you reduce a creature to 0 hit points with this sword you may teleport up to 30 feet. You must teleport to an unoccupied space when you teleport in this manner.
Otherworldly Movement
Once per short rest as an action while holding the sword you can cast
Planar Beacon
When this sword is driven into the ground it can serve as a destination sigil for a spell such as
Additionally, any creature that has touched the sword within the past 24 hours can take a knee and mentally reach out to the sword as an action. If they are on the same plane as the sword, within 1 mile, and if the sword is still driven into the ground from since they last touched it they are teleported to a random unoccupied space within 10 feet of the sword. Any creature teleported in this manner is Incapacitated for 1 minute as they recover from being forcefully shunted through the Ethereal Plane.
Curse. After using any feature of this sword you are Deafened for 1 minute almost as if your sense of hearing hasn’t returned along with your body after traveling through the Ethereal Plane.
You are Deafened while on the Ethereal plane and all you can hear is the voice of the sword loud and clear almost as if it is resounding all around you. Your hearing can not return to normal until you leave the Ethereal plane.
The Gloves of Silence are a pair of white kid leather gloves, and seem to fit as if they were made for you. As an action you can make a performance check as an attack against the armor class of a target within 5 feet, on a hit you deal 1d4 plus your Charisma modifier Psychic damage and create a 5 foot zone of silence centered on yourself that lasts until the beginning of your next turn. You cannot apply expertise on performance checks made in this fashion. If you can make multiple attacks this replaces one of them. Additionally while you are wearing these gloves they have a 1 inch aura of silence over their surface at all times.
The Gloves of Silence are a pair of white kid leather gloves, and seem to fit as if they were made for you. While wearing these gloves you can spend a short rest bonding with a non-magical weapon you are proficient with. You can be bonded with up to three weapons. As an action you can make a performance check as an attack against the armor class of a target within 5 feet, on a hit you deal the weapon damage of one of your bonded weapons plus your Charisma modifier Psychic damage and create a 5 foot zone of silence centered on yourself that lasts until the beginning of your next turn. You cannot apply expertise on performance checks made in this fashion. If you can make multiple attacks this replaces one of them. Additionally while you are wearing these gloves they have a 1 inch aura of silence over their surface at all times.