These bulky leather gloves are decorated with a white filigree and are chill to the touch. If you grapple a creature with both hands while you are wearing these gloves that creature takes 1d6 cold damage each turn until they are no longer grappled. If they break the grapple they must roll a Constitution saving throw equal to 8 + your proficiency bonus. On a failure they are Restrained by ice until the beginning of their next turn.
This spear has an uncommonly large head with a blueish hue and an intricate etching of a winter landscape across it. When thrown it creates a billowing cloud of snowflakes in a 10 foot radius around where it strikes whether it hit its target or not. Any creatures within the radius are blinded until they leave the area or it dissipates. The cloud dissipates at the end of your next turn.
Once per short rest if you successfully hit a creature with the spear you can force that creature to make a Constitution saving throw equal to 12 + your proficiency modifer. On a failure they are restrained for 1 minute as ice freezes them in their tracks. They may repeat this saving throw at the end of each their turns.
Additionally, if driven into the ground as an action it freezes the ground and everything not held or worn...
This dagger has a blade of pure un-breaking ice on a hilt of cold steel. Its jagged edge is only further accentuated by the shards protruding from it. There are 6 large shards and on each successful attack one lodges itself within the target. For each shard stuck in the target it takes 1d4 cold damage at the start of its turn. The shards can be removed as action but they melt within 10 minutes once detached from the dagger and cannot be re-attached. All expended shards regenerate at dawn.
This pale armor is frigid to the touch, and even in the warmest weather has a thin layer of frost over it. The wearer must endure wearing the cold plate for an entire hour to attune to it. You have a +1 bonus to AC while wearing this armor. Additionally, you have resistance to cold damage, and are unaffected by temperatures as low as -40. A chilly draft follows you wherever you go and while you are conscious any hostile creature that ends their turn within 5 feet of you takes 1d10 cold damage.
This angular shield is pure white with blue fractals emblazoned along its edges. It is said it was forged from the scales of a white dragon to defend an ancient dwarven city, but has since lost much of its power.
Once per long rest, as an action, you can hold it aloft and speak its command word, casting