Meteor Hammer wondrous, very rare (requires attunement by a creature with at least 15 Strength)

This so called hammer is a nearly perfect sphere, 1 foot across, made out of red granite. It has a thick brass band around it that is heavily dented and a single heavy brass chain attached to the band at each end, forming a loop. This small boulder weighs a full 80 pounds.

Once per short rest as an action you can begin swinging the hammer around you, building up speed until it is moving fast enough and you are able to let go. When you let go it begins orbiting you of its own accord. While the hammer is orbiting you it maintains a distance of 5 feet and moves with you. Any creature that ends their turn within 5 feet of you must make a Dexterity saving throw equal to 8 + your proficiency + your Strength modifier. On a failure the creature takes 1d10 + your Strength...

Scrap Musket weapon, rare

This piece is an artful combination of steel and wood that looks like it has had better days. A long dented metal barrel flairs from the gouged wooden stock. Each time you pull the trigger a muffled boom and an orange glow erupts from the barrel. The musket has the following properties: ammunition (range 30/60), loading, two-handed and it weighs 8 pounds. To load the musket you can jam a handful of ammo or rocks down the muzzle. This consumes 50 ball bearings, 10 sling ammo, or (if your DM allows it) a handful of rocks or debris.

On a successful hit this weapon does 1d12 + your Dexterity modifier bludgeoning damage to the target. You do not have disadvantage in close combat while making ranged attacks with this weapon.

Scroll of the Copycat scroll, common

This scroll unrolls into a single large piece of paper, with one side blank and the other covered in runes. When you put the blank side over an object or paper with writing on it and rub the runes the runes fade, and when turned over the blank side will be a perfect copy of all writing that the scroll was covering, as if it was scribed with black ink.

Infernal Keyring wondrous, very rare (requires attunement)

This rough keyring has 8 keys on it, 3 of which appear to be copies of the same key. From a distance no one would really attach any significance to them, they are just slightly eccentric keys. While you are attuned to and carrying this ring of keys you gain an effect for each key. If you are not a spellcaster the keys use your Constitution modifier as your spellcasting modifier.

1. The first has a thick, almost spherical head, and 3 spikes protruding downward from it, the longest of which is the shaft of the key. This key allows you to cast Fire Bolt.

2. The second is flat and glimmers with an orange tint. The cuts in its shaft are violently spiky, and stick out farther than most keys. This key allows you to cast Produce Flame.

3. The third key is stout and has a bit on...

Patchwork Scroll scroll, common

This small rolled up bundle of fabrics is more than it appears. When you unroll it you find it has magic symbols stitched into the outer hem and is precisely 1 foot square.

This scroll, when placed over a break or tear in an object as an action, immediately begins unraveling at the hems if the break or tear is completely covered by the cloth. At the beginning of your next turn the now unraveling cloth melds into the surface, casting Mending on the object it was placed on. The object is now repaired, leaving no trace of former damage, and the scroll gone.


Notes: Could be made in bigger sizes. It is exponentially more valuable the larger it is.

Reynier's Bag of Sunshine wondrous, common

This small black velvet bag is tightly tied off with a suede strap. It is equivalent to a pouch and can hold the same amount of weight and volume. The first time this bag is opened each day a ray of light streams from the opening in a 15 foot cone. All creatures in this cone must make a DC 12 Constitution saving throw or be blinded until the end of their next turn. This beam of light counts as a third level light spell for dispelling darkness.

While the bag is open it emits dim light out to 15 feet.

War Machete weapon, rare (requires attunement)

This straight blade is crafted from a black steel yet it faintly gleams orange in the light. It has grooves etched into the blade visually splitting it into segments and a spike juts from the back of each segment.

Unnatural Speed. At the beginning of your turn if you are holding the machete you can choose to activate it. When you do so you can feel the blade grow cold and as it moves it leaves a spectral image of itself for just a moment. Deal 1 Slashing damage to any creatures you choose within 5 feet of you. Until the end of your turn you have a -5 penalty to all your attack rolls with this weapon, but you can choose to make an Attack action with this weapon as a bonus action.

Breaker's Bow weapon, rare (requires attunement)

This longbow is made from horn wrapped with sinew, and dyed a deep red. Unlike most bows you must use your Strength modifier instead of your Dexterity modifier for attack and damage rolls with this weapon.

Signature Caelondian Weapon. As an action you can call on the spirits of the Caelondia Breakers as you pull back the string. Strands of light manifest at the tip of the arrow and swirl down the shaft towards your hand and the bow resounds with a crack when you release. The arrow fires forward in flash of light 1 foot wide and 100 feet long before disintegrating. Make a single attack roll against all creatures in the line. The arrow deals 1d10 Radiant damage to the first creature it hits and half as much damage to each additional creature hit.

Fang Repeater weapon, rare

As best can be described this appears to you to be a hand crossbow, constructed of bone. The skull of a small creature is attached to the end, and the bolts fire from its mouth. The creature’s ribs are splayed down the length of the stock and around a revolving cluster of bone with several bolts within its holes. This crossbow has a range of 30/60, and when you fire it the bolt transmutes into three identical, yet smaller bolts, which strike in rapid succession. On a successful hit you deal 2d4 piercing damage.

Hollowed Chamber. This hand crossbow does not have the loading property, but instead has the reload(5) property. This property allows you to fire 5 bolts before having to reload as a bonus action.

Tracking Critters. Once per short rest as an action you can empty the remainder of the bolts in the repeater. The bolts wind...

Crossbow Cannon weapon, uncommon

You find what appears to be a 3 foot tall modified barrel. It has 8 knobs around its base each with a slot going up the length. On one side it has two metal handles, the bottom of which has a lever, and a large leather strap. Inside the barrel you can see a canister filling the whole barrel with 8 holes just bigger than your thumb carved into it.

This barrel weighs 30 pounds, and has the property heavy. It can hold and fire up to 8 bolts before you need to reload. It is similar to a light crossbow except it has half the range (40/160 feet) and doesn’t have the loading property. It automatically rotates to the next barrel until it runs out of ammunition. You can reload up to two bolts as an action.